﻿
using UnityEngine;

public class ClientMgr
{
    private static ClientMgr _instance;
    public ClientMgr()
    {
        instance = new ClientMgr();
    }

    public static ClientMgr instance
    {
        set
        {
            _instance = value;
        }
        get
        {
            if (_instance == null)
                _instance = new ClientMgr();
            return _instance;
        }
    }

    //前端请求移动
    public void ReqPlayerMove(Vector2Int pos)
    {

    }

    //收到移动
    public void ResPlayerMove(Vector2Int pos)
    {
        
    }


}
